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Game info |
| | Prince Of Persia | | Genre | Action Adventure | Developer | Brøderbund Software | Publisher | Brøderbund Software | Released | 1990 | Rating
| Graphics: | 8.0 | Sound: | 7.0 | Gameplay: | 8.0 | Overall: | 8.0 |
| Reviewed by | ndial | Taking place in medieval Persia, you navigate the dungeon and stop Vizier before time runs out and save an imprisoned princess through a series of dungeons, in an exciting action adventure featuring excellent character animations! Prince Of Persia was originally released for the Apple II computers in 1989, and ported to a wide range of platforms, such as the Amstrad CPC, Amiga, Atari ST, PC (DOS), Apple IIGS, Macintosh computers, and various video-game consoles such as the PC Engine, Sega CD, Mega Drive, NES, SNES, Game Boy, and GBC. |
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Review |
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STORY / GAMEPLAY
Evil Jaffar, the Vizier of the Shah of Persia, the last wandering in a war far away from his kingdom, locks away the Persian Princess with an ultimatum: either marry Jaffar or die within an hour. You must navigate the dungeon (where the Princess is imprisoned) and stop Vizier before time runs out! You have to survive a variety of resistance along the way. You must avoid deadly traps, solve some puzzles and engage in sword fights with the guards. There are three types of traps that you must bypass: spike traps, deep pits and guillotines. Getting caught or falling into them results in an instant death. In addition, there are gates that can be raised for a short period of time by having you stand on the activation trigger. You must pass through the gates while they are still open, avoiding locking triggers. Sometimes, there are various traps between an unlock trigger and a gate. sword fights with the guards is not always easy, and they get harder to take out as you proghress closer to the Princess' room. Killing them involves slashing them until their health indicator is depleted or by pushing them into traps while fighting. At the end, the Princess' room is guarded by Jaffar himself! Prince of Persia has a pretty interesting gameplay that sometimes gets a bit frustrating as it is difficult at times to avoid traps. But, enough said! You've got only 60 minutes!
GRAPHICS / SOUND As with all 16bit versions, Amiga here offers great visuals, identical to the PC version. Compared to the ST version, the Amiga offers more colors (up to 32), while gameplay is smoother. The characters are greatly animated, which was one of the features that made this game very popular. The dungeons are nicely detailed with several animated objects like moving platforms, walls and gates. The game's sound is equally great, featuring a great oriental-style tune at the intro and a variety of sampled sounds effects (voices, cracks, thuds, clangs etc). | |
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Gameplay sample |
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Comparable platforms |
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| | Apple II (original version) |
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Hardware information |
| Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus. MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images. SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
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| 9-bit RGB 512-color palette (16 on-screen and up to 512 in static image) | |
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